Entry Name : Scrolling Hell
Author : Florian Lherbette ( da_flo, member ID #1907 )

Concerning the rules :

- Genre : Survival

The goal of the game is to survive as long as possible.
The player is surrounded by a ring of fire which scrolls randomly
over the game world. Once you touch it, you die.
There is no way for the player to live eventually.

- Technical Make it a classic.

I chose to implement the first of the three rules.
Therefore my game is based on a scaled 160x120 resolution
and uses a 16 coulour palette. There are only 16 simultaneous colors
on the screen, as the rule stated, but I have lots of palette effects
to make the game visually more dynamic.(try to spot them all)

- Technical : Randomness.

Pretty much everything is random in this game (even the idea I had).
The tiles and rendered randomly, the maps are built randomly, and the
scrolling is random too.

- Artistic : Dichotomy

The player is in grayscale, wandering into a harmful colorful world.
Hence the opposition

- Artistic : World Map

Because of coding problems, I didn't have enough time to implement my world
map. Too bad. It really was a nice idea.

- Bonus : Act of IP

Nope.